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Showing posts with label ux. Show all posts
Showing posts with label ux. Show all posts

31 August 2012

Writing copy for the web vs print [A satire]

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Source - used under CC BY-NC-SA 2.0 licence
People don't read print the same way as they read content on the web.
The Web format allows publishers to influence readers' behaviour and perceptions. Through analytics and eye-scanning technology, we know what pages they've read previously, and what they're going to read next. Writers can present information in a logical sequence, supported by peripheral cues.
If you’re writing for print, however, you’re bound by an entirely different set of rules.

25 June 2012

Seriously, what's so wrong with "click here"?

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Image via 365psd

Over the past week, several publications and aggregators I follow have been ripping into the practice of using "Click here" as hyperlink text. This struck me as a little odd--"Click here" has been verboten in web design practice for as long as I can remember. I'd hardly consider it a buzz-worthy subject.

And is "Click here" really so bad as to warrant repeat hazings? I certainly avoid them myself, but I was never fully convinced that the alternatives I came with was much better.

13 June 2012

Responsive web content case study: gov.uk

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One of the websites my colleagues and I have been paying attention to is the new UK government beta website. Clients have been asking us to think about what design lessons we can draw from it.

08 May 2012

This is where I go crazy with infographics

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While on a current project, I was asked to find opportunities to include infographics into the content mix. Being new to this whole infographics thing, I wondered if this print-medium artifact, which has really gotten popular this past year, really worked on screen from the usability perspective. I decided to do some research on Google to find out.

31 January 2012

Surprise: When the message is not the medium

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The idea of hiding features for users to discover is common to both content and platform, but the execution is quite different. In software, an easter egg must be well-hidden. In content, they must also be hidden--but in plain sight.